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AI for Gaming

The most important thing about artificial intelligence (AI) is its development for all types of games,  especially for  Game-AI. Many changes are occurring in computer game production:   continuous online games, digital division of gates and stands, social and mobile games. Game-AI agents have become "makers"  capable of managing a  long-running group of live games,  their player communities,  and real-world context. 


Game AI   was initially about supporting the interaction between the player and the game itself. Recently there has been a  push for procedural-content generation as a means of supporting and augmenting the game developer on a  game-by-game basis. Game  AI  focused on how to use these sources of data to improve game development practices and to deliver more engaging experiences. 


Over the past several years the game industry has undergone a    series of major changes. The increasing prominence  of  persistent  online  games, digital distribution  platforms  and portals,  mobile and social games, and  the  emergence   of   new business   models   have   all   changed   fundamental aspects of making and playing games.


Developers increasingly focus on the live operation of a   game, rather than creating a boxed and finalized product.  Players are more diverse,  have access to games in more places and at more times, and produce more data and content for developers to leverage than ever before.  

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