The most important thing about artificial intelligence (AI) is its development for all types of games, especially for Game-AI. Many changes are occurring in computer game production: continuous online games, digital division of gates and stands, social and mobile games. Game-AI agents have become "makers" capable of managing a long-running group of live games, their player communities, and real-world context.
Game AI was initially about supporting the interaction between the player and the game itself. Recently there has been a push for procedural-content generation as a means of supporting and augmenting the game developer on a game-by-game basis. Game AI focused on how to use these sources of data to improve game development practices and to deliver more engaging experiences.
Over the past several years the game industry has undergone a series of major changes. The increasing prominence of persistent online games, digital distribution platforms and portals, mobile and social games, and the emergence of new business models have all changed fundamental aspects of making and playing games.
Developers increasingly focus on the live operation of a game, rather than creating a boxed and finalized product. Players are more diverse, have access to games in more places and at more times, and produce more data and content for developers to leverage than ever before.
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